Projectile Motion Calculator
Enter launch speed and angle. Assumes level ground and no air resistance.
20 m/s at 45° → range ≈ 40.8 m, height ≈ 10.2 m.
About the Projectile Motion Calculator
The Projectile Motion Calculator applies the standard physics, chemistry, or engineering formula for projectile motion and returns a numeric answer with the correct units. It's aimed at students, teachers, and working engineers who need a quick, dependable calculation without opening a full CAS.
Constants are taken from CODATA / NIST reference values and rounded to the precision most useful for classroom and applied work. If you need higher precision, the formula shown below the Projectile Motion Calculator lets you verify by hand.
- SI-first inputs with imperial options where they apply
- Answers labeled with units and, where useful, scientific notation
- Published formula visible on the page for verification
- No hidden assumptions — every input is exposed
How to use the Projectile Motion Calculator
Enter every value in the units listed next to each field. The Projectile Motion Calculator does not silently convert between systems mid-calculation, so mixed units produce a warning rather than a wrong answer.
For teaching, work through the formula shown under the results by hand, then confirm your answer against the Projectile Motion Calculator. This is a fast way to catch algebra mistakes without waiting on a marker.
Precision and limitations
The Projectile Motion Calculator uses double-precision floating-point math, which is accurate to about 15 significant figures — more than enough for undergraduate coursework and most engineering calculations involving projectile motion.
Edge cases (division by zero, negative logarithms, out-of-range temperatures) are guarded, so the Projectile Motion Calculator surfaces a clear message rather than silently returning ±Infinity or NaN.